But now
that it's finally here, what can I say about it? Let’s start by summarizing
the plot:
The
homeworld of the tribal race of orcs is dying. By using a lifeforce-fulled
portal a warband makes its way to the peaceful realm of men: Azeroth. There the
evil leaders of the orcs hatch the plan to enslave human to fuel a new portal
to ensure the rest of the orc race to travel to this new world. Needless to
say, mankind isn't very pleased about this. But so are some orcs who
see the destruction and the danger behind what the evil orcs bring. Can men and
orc fight together to destroy this villainy?
The Horde will rise!
So what did I think about it? In one sentence:
Warcraft is a highly entertaining but uneven film.
Computergame movies are a tricky bunch.The massive list of failed adaptations shows just how easily it can go wrong. Now, as an introduction, I'm not going to tackle all the possible reasons, just one. How close does a game movie need to be to the original visual design of the original game?
Computergame movies are a tricky bunch.The massive list of failed adaptations shows just how easily it can go wrong. Now, as an introduction, I'm not going to tackle all the possible reasons, just one. How close does a game movie need to be to the original visual design of the original game?
The first Lara
Croft movie copied almost everything from A to Z and still it wasn't a good
movie. Whilst the infamous Super Mario Bros wasn't even in the same room of the
original game and still...well. It's a balance to strike. And if you get the
balance right you get something like (cult) classics as Silent Hill, Resident
Evil and, of course, "Get over here"-Mortal Kombat.
Is Warcraft
one of the better computer game movies? Most definitely! But there are quite a
few nitpicking points that, when you add them all up, hurt the film. I'm just
going to sum them up quickly to get them out of the way first.
1. The
amount of CGI, you either like it or hate it.
I'm usually
not too bothered by computer graphics in movies. I mean, George Lucas
definitely overdid it in his Star Wars prequels but at the same time I actually
enjoyed the graphics of the silly mess of a movie called Dungeons and Dragons.
Warcraft,
however, is covered head to toe in CGI and at times during the movie even I
thought it was a bit distractingly much.
The fact
that this movie was shot in Vancouver and casted lesser known actors/no big
celeb-names shows how much of the massive budget went to the computer graphics
department.
2. An
uneven balance in the violence.
At one
moment the violence in the movie is perfectly PG-13. Then, without warning
heads get crushed and green blood splatters everywhere. Now, I've seen my share
of horror movies so I might be a little overprotective to the -to me- sensitive
viewers. But even I was a bit shocked by this sudden shift in gear from Care
Bears to Game of Thrones.
3. An
uneven balance in the humor.
The first
hour of the movie the tone is dreadfully grim and serious (in stark contrast to
the colorful armor the men folk are wearing). Then, near the end of the film,
it suddenly starts cracking jokes in the ol' fashioned buddy movies fashion.
Like two halves of two very different scripts had been glued together. Again
unbalanced.
4. Too many
unneeded plotlines.
Then
there's to overcomplicated plot. In Kingdom of the Crystal Skull-fashion
Warcraft has one or two character that change sides back and forth. Very
annoying and very unneeded.
Then there are unnecessary deaths to give a
character some additional motivation that he/she doesn't really need (there's a
big freaking orc threatening your kingdom -How much motivation do you need?).
One of the
most humorous (sorry, but it is!) deaths has a character being chased. He/she
drops the sword. Does something; only to get stabbed by said sword by the
chaser. Why drop it in the first place?
I must say
that I’m still a bit on the fence about that ‘half-orc-half-human’ character
and the unavoidable love story that comes with her. But that’s fine. It’s just that, like Harry
Potter’s half-giant Hagrid, my mind starts boggling about how that would
happen?
Anyway, all
those little added strands of storyline makes the movie feel bloated (what's up
with that big black cube?). Shave it off a bit and Warcraft would have been a
great start to a franchise.
One a side
note: I did like the ambiguity of who the traitor was. However, it's never fun
to have the hero suspecting somebody and finding out that he is right. Where's
the twist in that? But then again, it wasn't entirely annoying.
5. Booo
Booo, no
forsaken (or trolls, Tauren and Goblins for that matter - but I did hear the
distinct call of those pesky merpeople the Murlac).
The Alliance will fight!
But as I
said before: Warcraft is a fun movie! A true summer blockbuster aimed directly
at the heartstrings of the fourteen year old boys (and ask any woman, we men
hardly ever truly grow up.) and of course the gamers. But, I sense, more the
players of World of Warcraft than the previous strategy games.
So the
script is pretty straightforward with some unneeded additional storylines, but
that's fine (just unbalances the whole a bit). How about the visuals then? The
battles look great if you, once again, accept the CGI overkill. But, truly a
bit uninspired. You cannot help but compare it to Peter Jackson's Lord of the
rings. And even on a bad day (the Hobbit-trilogy) he still concocted far better fighting sequences.
So, to
summarize, Warcraft is a great start of a franchise. Not perfect. But as a
game-movie in no way mediocre. It's a leave-your-brain-at-the-door-kind of
movie that gives you what you want: men fighting orcs. The best comparison I can give is the Underworld movies - still going strong.
Hopefully, in the next
parts they streamline the script a bit more, inject some true mythology of the
series ("What are you doing?" "Succeeding you!") and cut
back a bit on the CGI overkill. Warcraft, not perfect, but quite a good time at
the movies.
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