Friday, 16 October 2020

Gretel and Hansel – A review

Hansel, and his older sister Gretel, are on the road to better things. Their mother casted them out. So they have to fend for themselves. On the road they stumble upon a cabin in the woods with a nice old lady happy to take them in. But there is something quite sinister at play here as Gretel soon finds out.

My first experience with Hansel and Gretel in a movie-form was with the Olsen twins. They’d grown up and after Full house and made a series of their own movies. One of the first was an adaptation of the famous Grimm fairytale. One of the twins was Gretel and the other one played Hansel.

Things have somewhat come full circle now with this horror rendition. Here we have Sophia Lillis who after her career defining turn in both chapters of IT (2019) took this movie as one of her first new projects.

As is usual by now, teen actresses apparently have to do two or three horror movies. Nobody really knows why but after Chloe Grace Moretz, Joey King, Lulu Wilson and Sterling Jernis so does Lillis. Scream queens are getting younger. 

Style over story

Gretel and Hansel isn’t truly an acting piece. Every bit of acting is very subdued. It is the style and the
mood that takes the forefront here. And yes every shot in this movie paints quite the picture.

Just the brown-yellow tint whenever Gretel is in the ‘house’; works marvels. Yellow is the colour of danger here as she could’ve seen in the yellow windows as she and her brother approached the cabin.

Then there are all the lines that work as a repoussoir pushing the foreground back as it were. Making the image translucent even though it is there. The wonderful pyramid shape of the cabin which, like any other pyramid, is a morgue. Triangles rule in this movie as they entice the viewer further into the occult.

Not to mention the set of the big final which is, basically, a white room. Stylish, unbothered by the bloodshed that came before, clean. Of course this ‘clean’ room gets a healthy dosage of blood.

Gory fairytales

Like previous horror-versions of famous fairytales I would argue that Gretel and Hansel would sit rather comfortably next to The company of wolves (1984) and Snow White: a tale of Terror (1997). They all breathe this sense of a time long past where fantasy and terror were very real upon this green earth, and often interlinked with shackles.

I’ve said it before one this blog and I might have to put this disclaimer up somewhere: my stomach for gore and horror is quite strong nowadays. I’m not a big fan of (unnecessary) gore but I’m not really bothered by it either. So unless I missed something I can tell you that this version of Gretel and Hansel is rather tame when it comes to the whole cannibal aspect of the fairytale. There is a severed arm her and there and the obligatory bucket of guts but that’s about it. The whole eating/song scene in The Lord of the Rings: The return of the king (2003) is a lot more disturbing (a scene that would’ve fit perfectly in this movie).

In the end most of the critique Gretel and Hansel got from reviewers is that the style over substance doesn’t truly work. Maybe the criticasters are right. At least, I can tell, for a movie trying to appeal to a mayor audience it started lacking a bit from the halfway mark on.

But as the movie to complete the dark fairytale trilogy that began with The company of wolves; I think Gretel and Hansel works rather nicely. Now we have the three great tales of Grimm covered in horror.

Thursday, 30 April 2020

The invisible man (2020) – a review.

A young woman –Cecilia- finally manages to escape the clutches of her abusive husband Adrian. Soon after this he commits suicide. Yet, something tells Cecilia that her husband isn’t dead. That he is using his skill in the field of optical-technology to torment her once again. Is Cecilia seeing things or is her husband truly the invisible man.

The invisible man is what a good remake should be. It takes an old movie (the 1933 version with the same title) and updates it to current times.

Visually, by updating the original English countryside inn and barn in favour of a massive neo-modernist beach house (with lots of glass). Plotwise; technology instead of magical potions.
And, thematically; this version’s main theme is abuse, because that is a prominent feature in our current collective (western) landscape.


The movie ended the way it was always supposed to end. The script was pretty straightforward in that regard. The title of the movie is The invisible MAN. It’s all about masculine power play over a woman and her changing from victim to survivor. So of course, to highlight the end of her transition the movie needed The invisible WOMAN to end it all.

Where so many remakes fail, The invisible man succeeds. The reason for this is quite simple really: the remake only truly needed to tick two boxes of the original: there has to be a man and he has to be invisible. The rest the moviemakers could ‘fill in’ as they saw fit.

It is interesting to note here that every invisible man movie sofar (it haven’t been that many to be honest) rather uses the current technological advance of the day to make said man invisible. Memoirs of the invisible man (1992) used gamma rays; Hollow man (2000) used some sort of chemo therapy. And so this one uses sleek and stylish technology straight from the Apple factory.

It’s quite another story if you are remaking (for instance) Papillion (1971, 2017). Then the movies have to address a whole array of elements. There’s not a lot of freedom.

The invisible movie genre
When it comes to invisible men in movies there are various personal traits you can hand the bloke. Rodney Skinner in The league of extraordinary gentlemen (2003) was a thief and a spy. A handy character to have around in a movie that deals with a world encompassing conspiracy.
But if the invisible man is the main character of a movie those personal traits become part of the thematic of the movie and/or character. For instance:

I think dear Violet Incredible is the only (well known) female in cinema who gets to turn invisible.
Her original thematic for her powers were shyness.

Memoirs of an invisible man; a regular bloke who took life for granted and now wants his normality back. Il ragazzo invisibile (2014); becoming an adult. Hollow man; a peeping tom and a control freak. And, now, The invisible man; An narcissist.

So, as you can see, invisibility grants the movie a variety of thematics to play with. Just like the good ol’ vampire movies love to play with thematics surrounding youth, religion, and, of course, lust and sex.

But in any archetype-story one thematic is always the most prominent. For the vampire-stories it death. And, I argue, invisible movies always use the thematic: sneaky. Doing, or being somewhere that isn’t allowed. Like Harry Potter (2001) exploring the library at night.

With this comes the conclusion that an invisible man movie works best if the man in question is a villain. Because a villain is far more comfortable doing something sneaky than a hero. A villain might keep it up the entire movie whilst the hero constantly needs new reasons to turn invisible again (like Dexter Riley’s actions in Now you see him now you don’t (1972)).

The invisible villain
Interesting about The invisible man –I found- is that the main villain doesn’t appear on the screen for more than three minutes or so and that is predominantly near the end. This hauls back to the original The invisible man (1933) in which Claude Rains was already invisible to begin with. You never meet him face to face as it were so the man stays a mystery, there’s no connection.

Paul Verhoeven’s Hollow man took a different approach. This movie took quite a bit of time to get to know the main character Sebastian Caine. And, even though, Kevin Bacon pretty much played him like an unlikable smuck from the get go you do bond with this character; as an audience will always bond with the person who is on screen most of the time no matter whether they are villains or heroes. No matter what they do (e.g. That gut wrenching scene in Once upon a time in America (1984)).
This does, however, create a possible problem for The invisible man by the way that it is shot.

The villain invisible
You never truly see the danger that Adrien is. All you get from the movie to accept this statement is his brute smashing of the car window at the start of the movie

A very clever story technique that shows how uninhibited and violent a character is.

and Cecelia’s fear of him. This concept works a charm the minute you make Cecelia an unreliable character.

However, in The invisible man she stays rather reliable throughout. The viewer gets to see exactly how she is constantly being framed by the invisible man, there is no ambiguity on whether or not she is telling the truth. So, ergo, her stories about the danger that is Adrien has to be the truth as well.

I, for one, would be rather intrigued the see what would happen if Whannell took the Rear Window-route (1954). Constantly questioning if the protagonist is right; or even right in the head like in Twelve Monkeys (1995).
Which would mean: leaving all the shenanigans of the invisible man out. And only in the end spring the revelation that we are talking about a literal invisible man here instead of a figurative invisible man working behind the scenes or from the protagonist’s damaged psyche.

The director
Leigh Whannell is quickly growing as a director. I’m rather impressed with what he managed in The invisible man. Both the acting performances he managed to capture as the way he uses the camera (the opening shot alone is wonderful).

Who would’ve thought ten years ago that the golden child James Wan would end up making enjoyable but not very memorable blockbuster movies like Aquaman (2018) and The fast and the furious 7 (2015). And that Whannell would take over his friend's reigns and craft smart little thrillers.
But then again; Whannell has a remake of Escape from New York lined up and Wan is going back to his roots with a thriller called Malignant.

The invisible script
As always in Whannell’s screenplays the important plotdevices get introduced early and in quick succession. Without spoiling too much: the knife, the fire extinguisher and the hidden compartment amongst other things are thrown in early and openly without any pretence of hiding it for the audience.
So this little fire in the kitchen-scene servers three purposes: the introduction of the knife, the introduction of the fire-extinguisher and establishing a solid relationship between the two females.

That’s what I always liked about Whannell’s screenplays, they are clear. Every scene has a function and he hardly every mucks it up with scenes leading nowhere.

I do, however, blame him sometimes for ignoring the obvious. In the case of The invisible man the script tends to make the criminal too smart, too much in control. Which, at certain times, makes you wonder how this woman ever managed to outsmart him like that.

The acting invisible
One of the famous things to say about an actor or actress is to say something like: ‘She doesn’t appear to be acting at all.’ I never truly agreed with this statement, but I understand the compliment behind it.

In The invisible man it is Elizabeth Moss who is front and centre throughout. Because of the lack of a visual threat the entire movie is on her shoulders. She has to act and react to things ‘not there’ and the audience has to take her ‘word’ on this.

In short Moss has a deliciously juicy part that allows her to showcase her talent as an actress. And she does quite brilliantly. She never truly goes over the top (which would be easy to do in such a fantastical tale) and manages to find a balance between a whole array of character-emotions shifting between empowered, victim, paranoid and just plain old fightin’ mad.

True some of the abovementioned choices of 'seeing what the invisible man does' made during this movie rather weaken her performance in the whole. But that certainly doesn’t diminish the fact that she gives quite the performance.

More invisible men
Originally it was the intention to make a Dark universe much like the Marvel and DC universes only this time featuring the monsters from yesteryears. This dream however imploded the minute Dracula: Untold (2014) and The Mummy (2017) failed at the box office.

But maybe that was a blessing in disguise. Because movies like The invisible man work on a small scale. Let vampires and lycanthropes have their all out war in various massive blockbuster movies and let the invisible man and Dr. Jekylle and Mr. Hyde operate on a smaller scale.

Free from the Dark universe, Whannell managed to craft a small thriller with a fantastical concept at its core. And, again, free from the Dark universe this movie has found its audience.

It is interesting to see once again that a good movie doesn’t come on order. It comes from people given the freedom to create something that they think is right.

The invisible man is a well crafted thriller that fits perfectly in our current era in which female rights and technological advances are hot topics.

Who said a ninety year old story is dead? It just takes a new perspective to see what is possible. To see what was once invisible.

Fairness, and unfairness in computer games.

State of Decay; I just cleared a hundred metres of zombies. I ran them all over with my car. I’m hovering over this strange ‘Cleo’-device. What’s suddenly growling behind me? A zombie. Did I miss it? Maybe.

Same game; I’m helping out some fellow survivors. Due to a glitch my car gets stuck under the house. I run to the next car. Suddenly there’s a horde of zombies (including some feral) waiting for me who weren’t there a minute ago.

Is the game messing with me? I’m starting to think it is!

Fairness: Outgame.
Here I wish to talk about fairness in computer (video) games.

What is fair? Nazis spawning behind you after you cleared the field in Return to castle Wolfenstein? Some silly toadstool telling you that the princess is in another castle? Or a massive ordeal to get through without any savepoints like Battletoads.

Fairness in games begins and ends with the people making those games. This means that their logic and reasoning is in play here. So; Alex Kidd in high tech-world for the SEGA Master System.

I mentioned this game before on this blog. I think.

To get past a guard-post, during this game, you have the opportunity to craft your own fake passport. There’s a book dealer who sells books on ‘how to craft your own passport’. There’s a shop selling printing presses. I believe there’s even a shop selling paper and ink.

Does this all work? No, of course not. The guard recognizes that your passport is a fake and kills you on the spot.

In fact you have to pray at a temple 100 times to make a ghost shaman appear who gives you a true passport.

Where is this shaman mentioned? Nowhere!
Never throughout the game is the shaman mentioned; let alone the praying 100 times.

So any player would come by the temple; pray a few times –for his/her own sanctitude and move on.
This was the first time in my life when I realized that, sometimes, games were stacked against me!

Just think about it, go to the past with me –hold my hand: me, a young boy, incapable of getting past this guard. So I called the SEGA-GAME-helpline (there was no real internet back then – I’m that old), 50c per call.

The (nice) guy on the other end of the phone told me the answer instantly. He didn’t even have to take time to look it up (which told me how many frustrated ten-year-old-boys called before me – and (nowadays) how little videogames there were out there, back then).
So by paying an extra fifty cents over the cost of the game I was ‘allowed’ to continue my game.

Is this fair? I think not!

Fairness: A distinction.
So, reading the previous, there’s a distinction to be made here. 1. Honesty ‘Ingame’. And, 2. Honesty ‘Outgame’.

I think it’s clear from my above example that number 2. Does occur. There’s no way I would’ve figured out ‘praying a hundred times without the ‘lifeline’ (0,50 cents a beat).
But continue this train of thought to the present.

I mean; is it fair for EAGAMES to charge players extra amounts of money to play a game? I mean they used to call it upgrades, extra content, now they call it microtransactions. I all boils down to the same thing: coercing players to give money to get better at a game.
Is this fair? I think not.

Just like my little Alex Kidd in High-Tech world-example. Gamers should be allowed to play the games they bought without interference from ‘either’ call-in-help (obviously), bad ports,

A welcome hello to Silent Hill: Homecoming, which is unplayable without outside help.
A ‘bad port’ is nothing short that a ‘console game’-producer releasing a game to PC without
checking whether the game that works on a PS3 might actually work on a PC. Negligence.

or, ‘Buy-up’ upgrades. A game should remain a game. But that’s not how economy works.

Nowadays we, the world, are playing against each other. And we all want to beat our opponent.
In Asia this, apparently, works rather fairly. Occasionally a guy gets killed because he sold a (virtual) magnificent sword a (virtual) friend lend to him (look it up).

But, apparently, in western games this fairness isn’t allowed. Here the game is stacked so that those with the most money to spend get better at the game. (Notice here how I used the word ‘get’ instead of ‘are’). No more skill involved. Is this fair? I think not.

Fairness: Ingame.
Having argued that some games suffer from a ‘lack of fairness’ due to outgame influences I also wish to highlight some ingame issues I stumbled upon during my playtime.

Sometimes, there are just games that are too hard to beat either because the programmers were some sadistic b*stards (hello again: Battletoads), because the programming itself isn’t flawless (hello: Lucius III). Or, and this is the point I wish to focus upon, because the programming allows ‘unfairness’.

In any game of Tetris the pieces you get to work with are generated by chance. Tetris is basically a
gambling game with some slight amount of skill involved. Like poker you can have all the skills of reading signs, calculating chance and counting cards; yet, in the end, a big portion of you actually winning a hand relies on the chance of getting dealt good cards.

Tetris is the same; do you stack up high waiting for that one long piece (appropriately named: hero) or do you play it safe and keep your stack low?

If a game is based on chance, I argue that any apparent unfairness should be regarded as unintentional. If you gamble you should be able to take a hit every once in a while.

Take They are billions per example. Now this is a game that is hard to beat.
The reason for this is rather clear from the start. The game deals with zombies. And each zombie is (programmed) set to attack any nearby human (settlement). This works like an infection. So if one zombie spots you, so does the nearest to them, and the nearest and so on. In short: on false move and you suddenly got a horde against you. This is fair.

For those who wonder: Yes, I have a thing for zombie games.

But, fairness, becomes questionable when you look at ‘survivor mode’ within the game. In this mode the computer generates a map, drops your town hall somewhere in the middle and places a finite amount of zombies around it.

The object of the game: if the town hall falls the game is over.

So strange situations occur in which you find your town hall strangely placed (e.g. close to a zombie den. Or placed in the wide open even though there is a beautiful sheltered –more defendable- spot close by). Now, I argue, a schism becomes apparent between this ‘computer generated chance’ and narrative.

In the blocks of Tetris or the cards of poker there is no underlying narrative to influence the chance. They are billions, a game set in a world where humans have to fight zombies, nobody, in their right mind, would place their town hall in the middle of an open field. It’s not lot logical from a preservation/human perspective.
The cards are dealt the way they are. But in

The computer generating the map obviously doesn’t understand human preservation logic, it’ll just drop the town hall anywhere. But any human would look at the landscape (chance) and place the town hall accordingly (narrative).

So, I argue that if a game has a narrative at its base an overreliance on chance based dynamics cause the game to become: less fair.

Similarly; that’s why I hate respawned enemies in any First Person Shooter. If I just cleared a section I don’t want to find sudden respawned enemies there if I can’t justify how they could’ve come there from a narrative perspective.

Usually just a door the enemies could’ve come through would be enough to create the (narrative) illusion.

Fairness: skill.
Games are about skill! Not everybody should be allowed to finish them. That’s why there are levels ranging from easy to hard.

Battletoads is an extremely difficult game to finish. There are only so many lives you can gather on the way and then there are a million obstacles blocking you towards the finale.

One could, rightfully, say that Battletoads was deliberately made too hard by the programmers.
On the other hand one might realize that game makers at the time were exploring the capabilities of the players . What were they capable of? It’s an honest question.

Except for those speed runners. Those people are unfathomable.

Fairness, I argue, implies a game based on skill without trying to influence the skill by means of either outside ([micro] transactions) or inside (narrative destroying chance) elements.

And I haven’t even mentioned the auto-saves which makes a lot of games way too easy to beat.

There has to be a balance.

Luckily a lot of games strike this balance just right. But ever so often –after you got your behind beaten in a playthrough- you should ask yourself: 'Did I lose fair and square?'. ‘Was this fair?’

Tuesday, 31 March 2020

The Good Liar – a review

An elderly conman Roy (Ian McKellen) finds that his latest mark Betty (Helen Mirren) is quite rich. This makes the evil entrepreneur in him more than willing to give it his best to unburden her of all that wealth.

Let me start by saying that the poster is actually rather well chosen, on two fronts. First it evokes the feeling of a classical detective the like of Deceived (1992), The Hand that rocks the Cradle (1992) and Single White Female (1992).

Those famous (often 90s) thrillers in which the single white female has to smarten up fast to resist the evil male intruder in her life.

Then there are the colours of black and white. At first glance this is the clear distinction between right and wrong, the villain and the victim.

But, after seeing the movie I have to admit that it also highlights the big problem of the story and thus, as a result, the movie as a whole. Strangely enough I’m accusing The Good Liar of being dishonest to its audience.

The fighting chance in a detective story
S.S. van Dine famously wrote his ‘twenty rules for writing detective stories’ in 1928. The phrase ‘The butler did it’ –I believe- derives from this list as (as rule 11) the writer clearly exclaims his disdain for the notion of someone ‘common’ committing bloody murder.

But, nevertheless, taken with a grain of salt these ‘twenty rules’ still work as a blueprint to this day and age. And one thing is almost hammered home in Dine’s list (as rules 1, 5, 8, 9 and 15 stipulate): the reader should have a sporting chance to solve the crime.

To take Midsomer Murders (or any other crime-of-the-week TV-show for that matter) for example. This show scores high on this list. Every clue is a plain sight and it up to the audience to pay close attention.

But it is human nature to experiment. It is human nature to do something different from time to time. Sometimes even to try to reinvent the wheel as it were.

So throughout crime-fiction history there have been stories in which the ‘who’, ‘how’ and ‘why’ The Alienist (2018) left out the Who until the very last episode. Sherlock’s (2012) death defying leap in The Reichenbach fall (the How) was famously left without a proper explanation. And The Good Liar, I argue, is guilty of leaving out the Why.
weren’t there for the audience to pick up upon. In televised fiction last year’s

Anybody can, at least, sense that there is something amiss between the characters; that neither of them are very truthful. You can feel it in the picture, in every frame. You’ll probably even know how it will all go down and you’ll be right. But still, in the end, you are left empty handed because you didn’t have any access to the smallest morsel of information pertaining to the question: Why.

This wilful choice (derived from the original book by Nicholas Searle I assume) makes The Good Liar and uneven viewing. The movie seduces you, the viewer, to take part in the mystery of solving what is going. Like a peacock spreading its feathers it uses tried and tested cinematic techniques of informing the audience of danger lurking, just letting the camera linger on a character’s face in a room. But at the same time denies the audience to see all of said ‘peacock’. So, in short, what you want, you don’t get.

Genre fatigue
One could easily blame the detective genre for this. After years and years of detective novels, TV-shows and movies (most recently the brilliant Knifes Out (2019)) which were all following Dine’s twenty rules to the tee audiences get alienated when a story tries something different.
Expectations restricting imagination as it were.

But, one could also make the argument, why change a winning formula? Would The Good Liar really have suffered that greatly if the 'why' was brought to the forefront a little earlier than the big finale?
I don’t think so. I actually believe it would make the story work a whole lot better.


At least it would have prepared/guided me a bit for the emotional somersault the Roy character goes through in the finale.

Audiences will always identify with a main character. Even if he or she is a villain. No matter how vile and despicable (often) he is.

But the trick here is to do vilify the villain slowly (like Ian McKellen’s character in Apt Pupil (1998)). Not to, suddenly, spring a whole new level of villainy on our evil protagonist out of the blue.

Basically the finale to The Good Liar was the textbook example of the ‘introduction of the big bad’. In any (action)movie the main bad guy’s introduction is accompanied with him doing something dastardly. Done early the movie can build from that.

But if you’ve already got the audience invested in a character and then, after a full hour and a half, spring a disturbingly dastardly deed on the character without leading into it it alienates the character and the audience is left in limbo.

The only movie this worked in, I think, is Heat (1995) with Tom Sizemore’s character. But he was a side-character, not one of the protagonists. The audience hardly knew the guy so his ‘big dastardly deed’ in the end was a possibility that could come from this character.

Maybe a bit more predictable since any weathered moviegoer/ crime fiction enthusiast now has the 'Why' handed to complete the mental jigsaw.
But, then again, this would also shift focus from the core mystery to the many other wonders that The Good Liar has to offer its audience.

Visually a detective story
The visual flair of The Good Liar is one of the main reasons to see this movie (apart from the obvious two reasons I’ll mention below). Shot in London and Berlin the camera makes good use of showing the beauty of the scenery. It truly is a bit of a tourist folder (complete with British upper-class fashion). But there’s much more. Little shots here and there that elevate the tale and truly making it a colourful feast for the eye.

There’s a brilliant little strip-club scene that is a deliciously lit set. The setting makes all the character on screen grubby and morally grey. The camera, then underlines this with quick successions of shots, just lingering long enough to capture a thoughtful silence or two.

Every set is like this; well chosen and fitting the moment in the movie with the camera subtly underlining what you see instead of distracting from it.

But, of course, the main attraction here are Ian McKellen and Helen Mirror facing off. Both have played baddies. Both have played absolute sweethearts. Both have played strong and powerful. Both have played frail.

It’s clear from the opening credits that these two acting forces are going to dominate every scene that they are in, and they do.

Who can forget Mirren’s deadpan:
“Try the c*ck, Albert. It's a delicacy, and you know where it's been.”
In The cook the thief the wife the lover (1989).

Playing both weak and empowered at times, relying on each other as they are building their characters. Just a moment here and there with a changing look. It deepens the mystery (which is only in the way anyhow) and enriches the characters.

The Good Liar shouldn’t be seen for the mystery it promises. You just have to enjoy this thriller for the two acting giants having a go at each other. Shot beautifully this movie gives all the room for its two stars to shine and to show us which one of the two is the better liar. (That’s a lie, they both are).

Tick, tick, BOOM: Bomber movies.

A dark, cramped space. Before the hero is a strange box filed with numerous tangled wires connecting explosives to a clock counting down. He's holding a cheap cutter in one hand and a flashlight in the other. He is sweating. He is nervous. He needs to cut a wire, red or blue before the timer runs out. Which one will he choose?


A conundrum hilariously spoofed in Cats & Dogs (2001).

In the late eighties, early nineties, bomber-movies became a thing. With which I mean a movie about a mad bomber leaving time-detonated explosives around and it’s up to the heroes of the movie to dismantle them before the time is up!

Movies like these were done before, like the famous Rollercoaster (1977), but in the nineties something caused a quick succession of movies to be made about this subject. It probably had something to do with the Troubles in Ireland coming to an end. But that’s just me having a guess.

There are numerous examples from the nineties like Live Wire (1992), The Final Cut (1995),

Which, by including the (sexual) fantasy of the ‘human bomb’,
created quite the effective metaphor of the inevitability of death.

Bombmeister (1992) and, of course, Blown Away (1994) and Speed (1994). These last two are interesting because these two movies ‘broke the mould’ as it were.

It’s all about the bomb, not the bomber.
You see, bomber-movies aren’t –almost by definition- that interested in the persona of the bomber. These kinds of movies prefer to focus on the ones defusing the bombs and the (psychological) peril they find themselves in at that time, not necessarily the demented reasoning of the culprit placing those devices. This guy usually gets shot down (almost as an afterthought) the minute the last bomb has been defused (The Kingdom (2007), The Hurt locker (2008)).

This notion, however, shifted a bit when Blown Away and Speed came to show. Now suddenly these mad-bombers had a reasoning for their actions. And because of their presence the whole situation of defusing bombs became far more perilous. Suddenly the vengeful act of the ‘mad-bomber’ was personal. Meaning: the bomber knows/knew how the ‘defuser’ thinks.

But, to be honest, these criminals always remain rather two-dimensional in character. Their motives never anything more than ‘classical’ revenge.

The bomber-movie, therefore, I consider a full 100% different than, let’s say, the serial-killer movie in which the villain and his motives are important. In short: The bomber-movie is all about preventing the end result. When other movies are all about understanding the villain.

One could say that in bomber-movies spectacle takes the forefront over narrative.

It’s all about the bomber, not the bomb.
To take a little side-track I should point out the main MacGuffin of Face/Off (1997). In this movie the
evil Castor Troy has placed a bomb somewhere and it is up to the detective to pull off some shenanigans to find out where the bomb is and diffuse it.

An interesting part about this movie is that here the bomb is the afterthought. The whole defusing-scene leaves the audience utterly unimpressed. This because the movie (rightfully so) prefers to focus all its attention on the dynamic between the criminal and the detective.

As such the ‘bomb-element’ could be replaced with any other cataclysmic event. Be it poisonous gas, a terrorist attack, evil grandmothers, it doesn’t matter. The movie wouldn’t change.

Usually, in movies that have somewhat of a ‘bomber-movie’-plot point in them timing is, rather more, ‘lucky’.
Like the pitch, perfect, phone call in Law Abiding Citizen (2009).
Or, the perfectly timed (no time for a simple warning phone call) car bomb
in The Dark Knight (2008).

So, in short the formula appears to be this: more focus on the bomb(s) equals less focus on the bomber. More focus on the bomber equals less focus on the bomb.

The bomber is dead…tick, tick, the bomb.
The interesting thing about bomber-movies is that the bomber can be dead and still his ‘legacy’ remains a danger. So the bomber-movies have a ‘trump-card’ to play around with. Now there isn’t a mad man with his finger on a button. Rather the mad-man has pushed the button already and it is up to our heroes to save the day before time runs out.

This creates a second schism in bomber movies (apart from the ‘focus’ mentioned above). Do you tell the audience WHEN the bomb is going to go off or do you suffice by merely telling the audience that there IS a bomb?

Countdown to zero.
Do you remember James Bond defusing the bomb in Goldfinger (1964), of course it was going to land on 007-seconds left.

The big trope in bomber-movies is the ‘countdown’ before something terrible happens. To make this happen you need two things: a clock or an action (per example: picking up a phone in Payback (1999)). And an audience who knows the requirements for the bomb to go off.

To take the classical example of a bomb set to go off at noon. Invented by Hitchcock -and often referred to by him when he explained ‘Suspense’-, for his film Sabotage (1936).

I’m not quite sure if I’m correct here. But I think I am.

In this movie the criminal gives a bomb to a boy, whilst telling the boy that the package has to be
delivered at the town hall in the office of the burgomaster at twelve noon.

The boy goes on his way and, since he is a young boy, gets distracted all the TIME.

Every single scene after the boy receives this ‘package’, Hitchcock included a clock. He informed the audience of the bomb in the package and the fact that it’ll blow up at twelve-o-clock. So each clock the audience sees is horror. As the boy visits the market, watches a display at a window. In the end the boy boards a bus and is almost out of time. Yet, there is hope. He might still make it.

And if he does: wilfully condemning the people at the town hall to death! (Because the audience never ‘met’ them).

A moviemaker can stretch this out for ages. In fact, various movies tried to prolong this ‘feeling of tension’ throughout the running time (like Wedlock (1991)).

But, to be clear, this ‘trick’ only works for so long. However, if you don’t know the timer you can prolong the feeling of dread a whole lot longer.

Countdown to when?
The short period of bomber-movies in the nineties are interesting because halfway through the hype Hollywood reasoned that it was, in fact, rather silly to have a countdown clock on each and every bomb. Because, let’s be reasonable here, why WOULD a bomber let the defuser know the time left?

So a second genre of the bomber movie came to the foreground. Stories that merely told the audience that there was a bomb set to go off, but not when.

This paved the way to a new form of creating tension. Informing the audience that something is going to blow up during the duration of the movie creates an uneasiness that lingers. Not necessarily edge of your seat tension but rather a constant feeling of dread. This tension was masterfully used in the (underrated) Arlington Road (1999).

And like Hitchcock years before moviemakers weren’t afraid to let the thing go off in The sum of all fears (2002).

No more bombs?
Nowadays the bomber-movie plot- elements have gone away a bit. I blame fatigue of the subgenre and, of course, real life terrorism for this. But still the techniques remain.

Thanos getting hold of all the stones in Avengers: Infinity War (2008) is a clear usage of the ‘bomber movie without a countdown technique’ and when he finally gets hold of the stones the movie shifts over in ‘countdown territory’ with Captain America trying to prevent Thanos from snapping his fingers.

And to be honest, that’s fair. A bomber movie is only successful if the bomb doesn’t go off (a happy ending). But the audience flocks to the cinema to see stuff getting blown up. Basically a bomber-movie is a movie that promises what it isn’t allowed to deliver. Tangled wires indeed.

Bomb defused!
Bomber movies, or movies that use –at one time or another- the elements from bomber movies want the audience to experience the dread of a possible cataclysm devised by a person who isn’t present when it happens.

Bomber movies are the ultimate anti-James Bond movie because the main villain doesn’t matter. He’s not there at the scene of the crime. He’s either dead or behind the scenes contemplating.
The reason bomber movies, or elements of the bomber movies, work is because it brings to the forefront a sense of imminent danger that we, the audience, love to see defused.
Bomber movies give the audience a thrill ride because ‘we all know’ that danger is lurking around every corner and this, particular, danger has a timetable.

Friday, 31 January 2020

Frozen II - a review

Anna and Elsa are on an adventure again. Elsa hears the voice of a secret siren calling her to the frozen north. What she and her sister find there will shake the foundations of their kingdom.

Frozen (2013) was an accident! Originally the plan was to go all out on Hans Christian Anderson’s original story and have Elsa be the villain of the piece (a snow queen with a loveless frozen heart). But then, of course, the songwriters came up with the most miraculous power ballad since Bonnie Tyler.

It is a very good/well crafted song. No matter whether you like it or not.

This brought the whole original story of Frozen tumbling down. How can a woman who sings such a wonderful song be all bad? So, things were changed around. Elsa became a ‘goodie’ and the story became about love between sisters.

As a result this meant that the movie had to put strong independent women on the forefront.
Suddenly Frozen had the potential to become more than just a fairytale. All the chess pieces were in place to make this a movie that heralded women. Even though I doubt even Disney foresaw the impact this movie would have on little girls.

The success of Frozen proved this ‘gamble’. There’s a market for female-lead movies that don’t involve courtship or a male dominance. Soon other moviestudios followed (Wonder Woman (2017)  for example).

I said ‘gamble’ because, as always in movies, trends come and go. In the blaxploitation-era there were numerous examples of strong independent women carrying a movie. The same goes for The long kiss goodnight (1996), Salt (2010), I would even argue How to marry a millionaire (1953).

Every once in a while a movie comes out that treats the female leads as normal human beings instead of ‘hysterical-'panties-in-a-bunch'-“men-please-protect-me!”-breeding-machines’.

What changed, however, is that nowadays with the internet people ‘take’ these movies and highlight the female themes within them. The hope being, of course, that THIS will be the movie that will change the world!

What I’m trying to say here is that movies like Frozen -throughout movie history- came out all the time. However, we now have the platform to use this cultural object as an example to (maybe) change the world.

So, basically, due to the fact that the song ‘Let it go’ was so great Frozen became a movie about gender equality.

Frozen II: bound to happen
Disney is a lot of things but it isn’t stupid. So of course they were going to follow up on the massive success of Frozen with Frozen II. And, of course, this time around the message of gender equality and strong role-models is hammered home.

Plus some extra power ballads. A bit too many for my taste.

It’s this ‘sticking to the formula’ that makes Frozen II a bit lesser than the first outing. Everything is done absolutely right. But, because of that there is no surprise. There are the power ballads (plus a fun 80s parody song), the love between sisters, Elsa being awesome, Olaf being cute. We’ve seen it all before in the first movie; there’s no shocking new addition to the tale of two sisters.

In all seriousness I doubt the online petition of ‘Get Elsa a girlfriend’ would’ve changed my mind
because even a lesbian queen would fit perfectly in the formula Disney is using here.
Also, why should a strong, independent woman automatically be a lesbian?

It is because of this that the movie falls down flat in the second act. Once we’ve had the happy reintroductions and the adventure has begun the movie focuses on relationships.

True, there’s a nice action scene of Elsa ‘playing with fire’. But overall the whole second act is rather boring. Because each and every interaction confirms what the audience already knows. Yes, Anna loves Christoph and vice versa. Yes, Elsa loves Anna, and vice versa. Yes, Olaf loves everybody, and vice versa.

Combine this with the fact that the ‘two feuding fronts’ that are introduced in the second act don’t actually fight, or even hate, each other and the ‘problem’, to me, is evident. Frozen II is relying too much on rehashing that which the audience already knows. But is, at the same time, to afraid to really put in something new.

Unless, of course, it involves (the original thematic of) making Elsa and Anna even more amazing.

This, to me, feels like a miss. I would’ve wanted more ambiguity. In Star Wars II (or V) (1980) the good guys got their *sses handed to them. In any horror-sequel the action is upped, the character-stories lessened. In The Godfather Part: II (1974) extensive flashbacks were introduced and Michael kills his own (bleeding) brother. In a sequel it is hardly ever wise to do the same thing over again. If you want your movie to be remembered you need to shake things up. Frozen II doesn’t do that. It plays it safe.

Frozen II: still endearing
But still Frozen II manages to melt even this cold old heart of mine. Why? Because the movie is so darn endearing.

After Frozen I fell in love with the characters (except for those trolls, I don’t trust trolls). So I would watch anything with them in it. The songs are very good (the new power ballad has been stuck in my head for over a week now). And this movie has even more Olaf – which is always a good thing.

If I had to pinpoint a highlight it is Anna’s song near the end. Anna never really got to get to the forefront of Frozen and for this little moment she does. In fact I want the next Frozen-movie to be all about her.

Still, Frozen II is, in basis, a rehash of the first movie. The people behind it were to afraid to change things around. I can’t blame Disney. I understand. And yet, even as a lesser movie, Frozen II is still a wonderful movie to watch time and again.

Fun fact to end with: Uptil, now I haven't found a single cover of ‘Into the unknown’ that is better than the one in the movie or the credits. Shame on you internet. I know you can do better!
The Jacob Sutherland version is almost perfect. If not for that (overtaking) distracting piano.

And why (oh why) has nobody used the current voice technology to have Freddie Mercury sing the song?

Fairytales a reality?

This isn´t going to be an Anti-Trump article.

I always try to stay as politics free on this blog as possible.

Even though I sometimes can’t help myself. I just can’t lie, I don’t like the man.

However, this article does concern the current American President Donald J. Trump in relation with current developments in new-media.

The point I’m making is this: Deep fakes have evolved. Nowadays we have 3D technology, Deep fake technology and voice technology. Basically I could (from my home computer) create a video of a person saying and doing whatever I want.

What I’m saying here is that I expect that this year (2020) a doctored video will come out of President Trump doing some dastardly thing.


Intermezzo
As always Deep fakes started in porn. Every technological or cultural ‘step forwards’ throughout history has had one thing in common: People began experimenting with it with the 'Oom Pah Pah'-angle in mind. Be it paintings, sculptures, songs, books from the printing press, photographs, cinema or even videotapes. Heck, even the discovery of electricity soon had people trying out this new ‘power’ as a means of sexual exploration.

The point I’m making, however, is that the ‘porn angle’ of Deep fakes should be understood as a ‘sign’. If people use it for porn and sex it’s probably something that’ll make an impact somewhere else down the line.

Just remember, as popular belief likes us to think: The printing press caused the Reformation!


Now the point with Deep fakes is that you have to use your common sense.
If you see actor Nicolas Cage’s face on a baby common sense dictates that that isn’t possible.

President Trump, however, is famous for three things. (1) He is utterly unpredictable. You never know what he is going to do. Everything is possible. (2) He lies all the time even though there are irrefutable facts telling differently. And (3) every news-item he doesn’t like is ‘fake news’.

Basically, I think, this year the story of the boy who cried wolf is going to become a reality. And the American President will find himself in his very own dark (Disney) fairytale.

President Donald J. Trump is going to be confronted with a fake (Deep fake) video of him doing some dastardly thing. He will state that it is ‘fake news’ (nobody will believe him). He will lie to make things even more convoluted (nobody will believe him). He will do something unpredictable to take the spotlight away (which will make people believe the video even more).

Is this going to hurt the President’s re-election? No, not at all. His voters are committed. They’d vote for him no matter what.

But just think about the possible scenarios required for a video that would cause his voters NOT to vote for him. Trust me when I tell you that those scenarios quickly become hilarious (and highly insane).
Just imagine the worst video you can possible imagine (it’s a party game) that might make a little old lady in Pasadena say: “Maybe, I won’t vote for him this time around.”

That’s going to be the fun part about the 2020 elections. I think ´fake news´ is actually going to bite the POTUS in the behind.