Maxis brought out that
game with full intention of selling add-on disc after add-on disc. Only to realize early
on (probably somewhere in the development phase) that people themselves might
make some add-ons.
In fact it isn’t that
much of a stretch to believe that those people who could program would help or
even teach the ones who could draw.
So within days the
Sims community was filled to the brim with hundreds after hundreds of shiny
wallpapers for your house. Celebrity after celebrity skin to live in your
house. And all kinds of objects from various types of skateboards to adult toys
(it’s still the internet after all).
In fact, I always
find it rather amusing to keep in mind that the first alteration of the
Sims-game wasn’t necessarily a new wallpaper – it was removing that annoying
blur when a person was showering.
When I played the game
(and I’m always late when it comes to these kind of things) I had a cornucopia
of wallpapers to choose from. Especially since the Gothics and Emos had taken a
liking to the game I could build my own personal castle.
Which caused Maxis
to, later on, develop add-on discs in that direction. Making magic was one of
those (helped by the popularity of the Harry Potter franchise no doubt).
Now why this
introduction concerning this rather old game? Because I wish to talk a bit
about content between developer and user. In Maxis’s case, I argue, the
official content was still the best. Moreover, the various add-on discs still
sold like hotcakes. So Maxis allowed amateur designers to have a go at adding
content to the game.
Though I doubt they
would’ve been able to stop it if they wanted to.
Now take another example: DAZ.
DAZ is a 3D program
that allows the user to pose a character (male, female, child or some
otherworldly characters), dress them up like a Barbie doll and render a photo
or even a short movie from it.
The only catch is that
this isn’t a game that comes with the basics of necessities. The user has to
buy everything! And I mean everything. A potted plant – 7,95. A new dress –
8,42 (discount). A penis – 40,- (it’s the internet after all).
But now we get into troubled
waters when we consider the internet. There are numerous people that who offer
a (slightly different –but very good) potted plant –for free!
That, I believe, is
the issue DAZ is facing.
I am sugar-coating it a bit of course. In truth it isn’t all ‘capitalism versus free folk’. There are quite a few creators of content who ask a pretty penny for their work. I can’t blame them (that is, unless it is ghastly to look at).
I actually tried to
use DAZ once and I found that it wasn’t the program that didn’t work for me
(though they layout does overcomplicate matters). Rather it was the fact that I
suddenly had a million folders with bits and pieces scattered all over my
computer. Seven folders within each other containing a texture. Twelve other
folders within each other containing the one object file. If you like clicking
things this is a dream come true. For me, I more than once cursed: ‘Now where
the heck did I leave my potted plant?’
A now, for a few years, we have steam's Source filmmaker.
Now this isn’t made
for realism (neither is DAZ, really). But it is there to fill the need for
creativity.
Like the Sims filled
the need for a user to create his/her custom house so does Source filmmaker
fills the need for the user to create his/her own scenes from a game.
It’s a nice thought
to believe that the Sims prepared all those Millenials who were teenagers back
then on moving out.
Source filmmaker offers the users the tools to create a scene using the bits and pieces from the actual game itself and the internet responded with glee.
It’s not technically
legal when a user uses an animation from a copyrighted game. But in the ‘free
usage-law’-spirit of things the users get up to some great little movies.
Including
computer-game-pornography; it’s the internet after all.
They even create own textures and objects to use in the program. And everything is (pretty much) allowed. Except, of course, -we live in a capitalist world after all- to get the program you need to register on Steam.
No comments:
Post a Comment