At the height of the Cold War satellite images
have discovered an uncharted island. Bill Randa (John Goodman), working for an
organization that investigates these things, rallies a team of soldiers
together to go out exploring. The minute they reach the island they meet the
great Kong.
I can
understand the reasoning behind this movie. Basically it’s placing King Kong in
the Vietnam era. That way you can get several cool shots of Kong backlit by
napalm or the Asian sun, some bombs and explosions into the mix and (of course)
some heavy artillery. And in that sense Kong: skull island works as a macho
fuelled war movie. Yet, less an adventure movie though, but I’ll come to that.
There are
some great shots in this movie. A giant skull ablaze, Kong versus giant
octopus. You can certainly spot the great visual ideas behind this movie. And
it is absolutely obvious that the directing takes the time to show these
visuals while, at the same time, paying tribute to the classics Vietnam-war
movies (Platoon, Apocalypse now, et
cetera)
Then why am
I so reserved about calling it a great movie (or even a good movie)? Mainly
because when I went to see it I was expecting an adventure movie.
An adventure movie?
An
adventure movie, in my view, I roughly sketch as a story with heroes finding
themselves on a location, with some unknown power brewing, they either want to
escape from it; or find something (and then escape). So Indiana Jones is an adventure movie. Journey to the centre of the earth is an adventure movie. Jurassic Park is an adventure movie.
All the
previous stories about King Kong were adventure movies at heart. In Kong: Skull Island, I reckon that the
directional wish to mix this adventure element up with war-movies has tipped the
scale towards the latter.
There is
far too much focus on cool looking shots. Slow-motion sequences, pyrotechnical
effects and all the other tropes you’d expect in a classic war movie that the
characters suffer from this.
One trope, for instance, is
the choice to include about five musical montage scenes of guys looking cool
(remember the A-team and their
construction montage). That’s a bit too much.
In a classic war movie that wouldn’t be a problem since half these men were ‘cannon fodder’ anyway. But since (around) Shindler’s list war movies have changed to portray these soldiers as people.
So for Kong: Skull Island to deny the adventure
element and, moreover, delve deep in classic war-movie-cinematography causes
some problems; especially with character development.
Character development
As a war
movie needs quite the amount of casualties, Kong:
Skull Island is riddled with characters. Too many in my opinion. Which has
mainly to do with the pacing of the script. Putting it bluntly: the movie
doesn’t get rid of them fast enough.
Pacing
Some
characters, who you know aren’t going to make it off the island alive, stay
alive for far too long. So you, as the audience, start to question yourself.
You start to bond with the characters. Care for the characters. And then, the
inevitable, still happens.
It’s a bold
move in the sense that the ‘big moment’ in Deep
blue sea (another Samuel L. Jackson-movie) was a bold move. However, here
the audience isn’t tricked in his or her original expectations.
The audience has expectations going into a movie and when these don’t pan out for a while they start questioning them.
The audience has expectations going into a movie and when these don’t pan out for a while they start questioning them.
But if the
movie then, after the fact, proves the audience right all along. It basically
tells the audience that they were fools for caring for this/or that character.
In a sense, creating a want for a resolution that’ll never come.
Which is underlined in the
movie when it –after such a demise- carries one with a moment of true grief.
This is a pacing issue that frustrates the movie a tad. There is no shock when somebody dies because the audience was expecting it. It’s just the ‘when’ that was out of place.
Playing the
devil’s advocate I could say that these ‘moments of demise’ were at the moment
I least expected them. But in the end, the ones I picked for survivors all
survived in the end.
SPOILER: Also, by the end of
the movie, every race of humans is represented as a survivor (apart from
Inuit). This kind of strikes me a bit as positive discrimination. ‘Whatever you
do, do not kill the non-white person or people online will tweet about it’.
I did love the take on the infamous sacrifice trope in the end there. A bit unnecessary but still.
Structure
The main
reason for this: ‘keeping unnecessary characters alive’ has, I think, partly to
do with the structure of the story. Without spoiling too much I can tell you
that the main group scatters into sub fractions around Skull island who want to
join each other again.
From the
‘pacing’-perspective this makes perfect sense. Two groups; each confronted with
dangers. A lot more visuals to show.
But,
strangely enough, during this period there is relative peace and calm; thus the
movie can’t really kill off any of the unnecessary characters, so they stick
along - which, in turn, causes the bonding (and the slightly confused
audience).
So
basically the first 45 minutes are fun and all and then the movie comes to
somewhat of a standstill when the group is divided. Only when they get together
again does the movie pick up steam for the end stretch because the dangers return.
But then they have to explain
everything they learned to the other team (and the audience) again.
Which doesn’t really work.
Which doesn’t really work.
All of this
causes another problem: more characters means less time to focus on
individuals.
Brie
Larson, for instance, suffers from this. She’s an interesting character but she
doesn’t get a lot of screen time to do anything or to explore her character.
Tom Hiddleston; the biggest name in the movie, is without a doubt the least
interesting one (and the only character whose hair stays nicely combed the
entire movie).
Also Brie Larson trying to
lift a helicopter...honestly?
No, the most interesting characters are without a doubt the (thinly written) John Goodman-character.
Whose character suffers from,
what I think, is a deleted pre-title sequence.
And especially John C. Reilly who is having an absolute blast as a loving head case.
Though that 16 mm ending was
far too sappy for my taste.
SPOILER: And why didn’t they
keep his friend alive and replaced the useless Asian girl with him? That would
have been great a bickering odd couple.
Also why kill the John Goodman
character – he would have been far more interesting for the upcoming franchise
than Houston Brooks.
These two veteran actors know what they are dealing with and go with it. And somehow they ended up with the juiciest lines. Sometimes you notice that a scriptwriter likes one character more than the other. This, I think, is truly the case in this movie. Hank Marlow and Bill Randa were loved by the writers.
So, in
short, my deduction is this: Since the structure of the script isn’t perfect
(scattering the group around the island) and the pacing suffers from a
directional choice to picture an old-school war-movie. This movie get’s little
time to remove characters from the board. Because of that the main characters
have less time to develop.
But I wish that was my only little issue with Kong: Skull island. Alas there’s more.
Bloody hell
Kong: skull island is far bloodier than I anticipated. Moreso
than Peter Jackson’s remake this outing of the giant monkey takes a lot of
pleasure out of killing us peony humans. Crushing, tearing apart, eating,
exploding – I’m probably forgetting some. Which, if that’s the direction the
movie wants to take, is fine. But, you’ll need to create cannon fodder to make
the quota. Which causes the aforementioned lack of development for the rest of
the players.
But, many
players also means many more actions to take. For example: if a building is on
fire one man or woman might go in to save the trapped child. But if there are a
hundred men (or women) present a lot of the others will probably form some kind
of bucket chain to put the fire out. If, as a scriptwriter, you don’t want this
to happen you (often) have to resort to writing down some illogical actions.
Kong: Skull island is riddled with illogical moments. Just to
name a few: what’s wrong with a submarine? Arriving at an island and
immediately bombing it is a bit fast. Couldn’t they take a day? A big freaking
monkey and you immediately want to kill it? Yes, don’t listen to the man who
lived on the island for two decades (the writers spotlighted this one)!. And
many, many more.
I honestly
think Kong: Skull island would have
benefitted from a smaller cast and a rather more structured script. It’s a
great ride, but very, very bumpy.
So what did I like?
I love to
complain, I’m great at that. But that doesn’t mean that I can’t spot any silver
linings.
The shots
in Kong: Skull island are excellent.
I especially liked the explosion in those mirror sunglasses.
I also
enjoyed the revival of the hollow earth theory. It’s right up there next to my
personal favorite about Nepalese tunnels. Of course it isn’t true. But it has
just enough credibility to build something around it and I like that.
In the same sense that I enjoy
the fact that we now know, for certain, that our milky way
is like a grain of sand in a
Sahara of universes, yet we’ve only explored 3% of our own earth surface.
The acting is great all along the board. Each and every actor knew perfectly well what kind of movie they were making when they signed up.
And then,
finally, the franchise. The current dream of cinematic world building. I’m not
saying this should stop. I’m merely stating that it doesn’t always have to
happen.
There is a
post-credits scene in Kong: skull island
and I guess we’re going to have a sequel. Do I want or need it? No! I’d much
rather have a new monster wreak havoc on the world. But, who knows, maybe (if
the franchise goes on long enough) I’ll finally get my manticore movie!
I missed a shout out to ‘the
New York incident’ though. This could easily have been incorporated.
Conclusion
Kong: Skull island would have been a better movie if the two
teams got together again sooner. If the movie focused less on the effects and
the shots and more on the characters that matter it would have been a great
ride. Now, however, it is only marginally so.
Imagine the
Mona Lisa hanging in a Wallmart with terrible people burping and farting around
it.
I’m a bit
too rough on my comparison. But what I mean to say is that a story relies not
only on what it depicts (the shots) but also on the world around it (the
story).
Kong: Skull island is a beautifully shot and acted picture, but
it doesn’t draw you in like the Mona Lisa would on a blank wall in an empty
museum.
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