The Final
Destination series is, to me, exactly the same as the Saw series. The first one
(or two in Saw’s case) are enjoyable thrillers with, overall, very little
blood. In subsequent parts, however, the bloodfest increases and, as such, it
loses me as an audience a bit.
Though I
must admit that the Final Destination series kept itself a few steps above the
Saw-series because it knew how silly it all was and added humor into the mix.
Anyway here
is wish to point out seven (the amount of parts in the Saw-franchise) things I
liked about the Final Destination-series sofar.
1. Making the introduction of characters short but memorable.
It's often
quite difficult to write a good but short introduction for a character.
Especially in a horror film where the primary goals is (after all) depicting
creative slaughter, not characters.
Because so
many people have to be put in the spotlight for a second before the first
casualties fall, you don't want to
overdo it. But you do want your audience to care too much about the characters.
A balance needs to be struck.
The most famous spotlighting for this is this quote
from the remake of Ocean’s eleven:
“You look down, they know you're lying and up, they know you don't know the truth. Don't use seven words when four will do. Don't shift your weight, look always at your mark but don't stare, be specific but not memorable, be funny but don't make him laugh. He's got to like you then forget you the moment you've left his side. And for God's sake, whatever you do, don't, under any circumstances...“
“You look down, they know you're lying and up, they know you don't know the truth. Don't use seven words when four will do. Don't shift your weight, look always at your mark but don't stare, be specific but not memorable, be funny but don't make him laugh. He's got to like you then forget you the moment you've left his side. And for God's sake, whatever you do, don't, under any circumstances...“
I’m certain the writers of Ocean’s eleven wrote this to highlight their own work on introducing the eleven members of Danny Ocean’s-gang.
But it works just as well for horror movies.
Final Destination always does this introduction quite well. Each and every character is lovable enough and you hate to see them go: but not enough not to enjoy seeing these people get a sticky end.
The main
trick for this the Final Destination-movies, or horror movies in general, use
is archetypes. So you got the jock, the beauty princess, the wisecracker, the
nerd, the stoner and all the other well known tropes of characters with their
behavioral pallets you can use.
Why not?
Movies do this all the time. Saving private Ryan was filled to the brim with
archetypes. So is any play by Shakespeare. Horror movies, and Final Destination
in particular, just enjoys ‘selling you what’s on the tin’. Yet these
archetypes remain shallow enough so you won’t hate it too much when they die.
My prime example for a well
written (short) introduction scene is 2012’s Cabin in the Woods. Short, sweet and you’ll remember each and every
character throughout (except the scholar, perhaps). The trick of this movie is
though that they introduce the archetypes against type. So the jock is smart
and the dumb blond isn’t self obsessed.
In the same way that in This is the end the fictional James Franco didn't have a brother. You need to root for the character enough not to want them to get hurt. But if they do anyway, that has to be fine as well. After you know who you are dealing with you can sit back and enjoy the carnage to come.
The
structure of the Final Destination series is always the same: First a massive
mayhem disaster-scene with many (many) casualties. While the main character tries to work things
out there are several singular scenes focused on a single character's death
that is postponed ‘till the inevitable.
Then, after the first hour mark, one or two shock-deaths. After which
the movie slowly makes its way towards the finale.
And always, always a classic
song to set the mood.
Like a James Bond-movie. Why would I, the person in the audience, want something else than what I bought the ticket for. Bring me mayhem. I don’t care if it’s predictable, as long as it’s enjoyable.
3. Clichés are okay.
The Final
Destination-movies are made for one simple reason only: to see somebody die after a lengthy
how-dunn-it.
So somebody
leaves the victim alone. The chief detectives keep on suspecting the main
protagonist. Expecting that there is a fighting chance. Thinking it is all over
and then (the twist).
We’ve all seen this before done better. But that shouldn’t be the problem. Again: this is what the movie sells on the tin. There’s nothing wrong with a movie broadcasting: ‘leave your brain at the door’ if it embodies this warning wholeheartedly. The problems usually start when a movie tries to be more than it originally intended to be.
4. Everything can be suspenseful.
Suspense is
all about informing the audience. So, for instance, the infamous Hitchockian bomb
placed by the villain that the audience knows about.
Final
Destination does exactly the same yet with one little twist: It doesn't tell
you exactly how a person is going to
die. Instead it zooms in on several parts of the Rube Goldberg-device that look
scary enough to get an audience's disturbed mind going. Final Destination is a
how-dunnit instead of who-dunnit.
The sick
twist of the Final Destination series has always been that the movies finally
kill the characters in the way the
audience least expects it.
And this is
fun! As a mind game, it is fun to make something ordinary dangerous. The
ESC-button in Die hard 4, a phone in Payback even a pie in Diamonds are
forever. Inform the audience, zoom in on all the nuts and bolts and you can
keep tension going for hours.
Willaim
Bludworth’s Todd (best known for being Candyman) started off in the first Final
Destination as a creepy undertaker. The
producers were obviously having fun using his legendary status as an in-joke.
But as the Final Destination-series progressed the mythos had to be built upon.
So, Todd became the man with all the answers. Some would even say: death
personified.
This was a
good move for the franchise (and a welcome little cult part for William
Bludworth). That way you inject some supernatural elements into the franchise
without overdoing it.
The cynical me, however, does
expect future entries in the series to make William Bludworth’s undertaker to
take center stage.
I hope they never will.
I hope they never will.
6. Growing with the series.
As the
movies progressed the Final Destination-series also took a chance or two, not
only, in enriching the mythology (by William Bludworth). But also by
incorporating new features.
The
videotape-fun, for instance, in Final
Destination 3 was just that. Suspense is great and all but sometimes people
don’t want to watch the bloody end result. Some people (like me) prefer tension
and suspense over gore. So with this little video-logo blinking in the corner
the movie warned the more squeamish audience-members to look away. A bit like
Scorsese's crosses in the Departed (yes I know they're originally from
Scarface).
Later the
series incorporated more twist endings, 3D effects and an overdose of morbid
humor.
It’s always
fun to see a movie series find its footing instead of wandering off into some
unknown direction.
If the series keeps on going on
long enough I'm certain we'll have had a death scene involving Lego bricks.
If we all
took death a little less seriously we'd all live a lot longer.
The
original Final Destination was intended to take itself far too seriously; all
about inner peace, sacrifice and
reincarnation. It was only after the test audience's reaction that the
moviemakers decided to focus more on the 'fun of death' -as far as you can call
it that.
So with
part II the movies were all about killing creatively and being less serious.
The movies never left that blueprint, and why should they.
Final
Destination is a bit too bloody at times for my taste – but they do tell you
exactly what you need to know simply by reading the title: everyone is going to
die. How? Sit yourself down in the theatre seat and find out –you’ll never
guess how they’ll do it.
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